SHARED HOUSE

I was the lead and only designer for Shared house and I worked closely with three programmers. The game was aiming to express the idea of home and personal space in an alternative light. The game lets the player explore someone else's personal space as deeply as they wish, which can be too deep at times. 

This was the first VR project that I have made with other people, this let me focus more on it's design, but also resulted in more issues with work time and headset access. But it was a good experience. 

 

Find it here